Implementasi Metode GDLC (Game Development Life Cycle) dalam Perancangan Game RPG 2D Menggunakan Engine Unity "Freedom Savior"

Riskiawan, Arfi Indra (2025) Implementasi Metode GDLC (Game Development Life Cycle) dalam Perancangan Game RPG 2D Menggunakan Engine Unity "Freedom Savior". Undergraduate thesis, Universitas Hayam Wuruk Perbanas.

[img] Text
ARTIKEL ILMIAH.pdf
Restricted to Registered users only

Download (1MB)
[img] Text
COVER.pdf
Restricted to Registered users only

Download (506kB)
[img]
Preview
Text
BAB I.pdf

Download (272kB) | Preview
[img]
Preview
Text
BAB II.pdf

Download (796kB) | Preview
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (1MB)
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (1MB)
[img]
Preview
Text
BAB V.pdf

Download (268kB) | Preview
[img] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (1MB)

Abstract

Technology is not a new concept to be applied in the field of education. However, the lack of appeal has led to weak implementation of this educational technology. One of the issues is the insufficient user experience that is not strongly felt when using such technology. Therefore, there is a need for an element that can generate interest in its application. The Development of technology presents significant opportunities in creating educational Games, one of which is a historical-themed RPG focusing on the events of World War II in Southeast Asia, particularly Indonesia. This research aims to Design and develop a Game titled "The Freedom Savior" as a medium for learning history and improving English language skills for adolescents aged 15–35 years. The Game Development Life Cycle (GDLC) method is employed in this study to ensure that the Development process is systematic. The Game is Designed in a 2D format using the Unity Engine and C# programming language, featuring an Adventure genre with interactive Gameplay that integrates story elements, cartoonish visual Design, and decision-making mechanisms. Evaluation results indicate that the developed Game successfully creates an engaging and interactive learning experience, with an overall average score of 4.40 from 33 respondents, and all functional testing features passed with an OK status. It is hoped that this Game can serve as an effective tool in enhancing historical literacy and English language skills among adolescents.

Item Type: Thesis (Undergraduate)
Subjects: 000 - COMPUTER SCIENCE, INFORMATION, GENERAL WORKS > 000 - 009 COMPUTER SCIENCE, INFORMATION, GENERAL WORKS > 000 - COMPUTER SCIENCE, INFORMATION, GENERAL WORKS
Divisions: Bachelor of Informatics
Depositing User: Arfi Indra Riskiawan
Date Deposited: 10 Mar 2025 02:09
Last Modified: 10 Mar 2025 02:09
URI: http://eprints.perbanas.ac.id/id/eprint/13156

Actions (login required)

View Item View Item